I’ve been writing some articles on Gamasutra which will eventually be formatted to fit my website here. If you haven’t seen them yet, follow the links below to see what I’m talking about:
Grouping objects for repeat use is a way to manage them remotely as well as letting others work on the same scene together. If you’ve never heard of Prefabs or want to know how to make them more powerful, give this a look!
Every game has ways to monitor and add gameplay at the right times. Interested in how sandbox game events differ from traditional linear ones? PART 1 looks at the Event Gameloop.
In PART 2 the variety of Game Event types are discussed, including what’s unique, repeatible, and conditional. Supporting ideas like when they appear and what motiviation does it scratch are factored.
Articles on the horizon… more additions to my Orchestrating Gameworlds series:
- Dynamic Spawn Locations
- Spawn Profiles for Escalation
- The Spawn Controller
- Persistent Locations
With this feature framework described, future articles will discuss more conceptual open world ideas, such as Region or District development, ecology, biomes, and team info awareness.