Gamasutra Articles
Gamasutra has been the latest place for my articles about making games!
Gamasutra has been the latest place for my articles about making games!
I was interviewed for an article in Variety about the production.
Frisco Fields was the most diverse district in Mafia 3
Rob Howard and I chat about Game Development and working on Prey 2!
With dozens of revisions and dozens of systems, here’s some history
Showcasing a variety of locations and styles found within Fallujah.
PART 1 – To build great games, you need to know the concepts!
Creating some cool ideas for Collector Editions!
If you haven’t seen all the screenshots out there — now’s your chance!
Some moments from the levels I developed in the game.
The game events leading up to and including Killjoy’s grand appearance!
A history of various mission campaigns and my favorite version.
Depending on if you’re Good or Evil, you saw something different!
AvP2 Level Comparison (Pre-Alpha vs. Beta)
PART 2 – To build great games, you need to know the structure!
My workshop level for creating AvP2 interaction objects.
Two versions of the same level in The Suffering’s sequel.