Play as Hiromi Shoda in LAST SENTINEL, a narrative-focused, open-world game set decades from now in a reconstructed Tokyo.
Developer
- February 2021 – Present
Roles
- PRINCIPAL LEVEL DESIGNER
Responsibilities
Designed mulitple open world city layouts for a post apocalypic Tokyo to balance the needs of its futuristic city along side the original urban Tokyo experience. The existing Tokyo design prioritized known landmarks, points-of-interest, and primary roads for condensing into an impressionistic gameworld space.
The city of the future blockouts were designed with current city planning trends to create a believable backdrop for the player experience and genre expectations. These also factored in reuse of local spaces, POIs sightlines, tiered pathing, city ecosystems, and mystery boxes for expansion.
- Designed and prototyped multiple city layouts both futuristic and modern
- Contributed to creating diverse and thematically rewarding districts
- Contributed to foundational ambient world systems and features
- Designed encounter system supporting dynamic factions, story, and memory
- 3D prototyped mulitple neighborhoods and landmarks
- Designing multiple neighborhood hubs and shops to support world Quests and Activities
- Helped guide team to new content & production structure
- Helped guide team to common toolsets for smart content management
- All with a conscious effort to support and respect Japan’s culture and history