Developer
- September 2017 – November 2019
Roles
- LEAD WORLD DESIGNER
Responsibilities
Design and development the game’s biome-based ecologies for open-world content. Led a team of open-world designers. Establish quality expectations for the open-world team to create content as memorable and engaging as its counterpart campaign team.
World Structure
Gather city architecture and narrative requirements and synthesize these with design and technical requirements into a functional world map. Provide editorial oversight of layout work by assigned level architects who are tasked with building the walkable experience. Provide guidance and feedback to the technical constraints for open-world content. Provide guidance and feedback to pacing density of systemic content.
Living World
Responsible for the in-game expression of dynamic open-world city-life, including hostile and non-hostile characters across relevant biomes. Provide solutions for systemic content management, such as dynamic spawning of open-world encounters.