PART 1 – To build great games, you need to know the concepts!
A history of various mission campaigns and my favorite version.
A pre-alpha level from Turok.
PART 3 – To build great games, you need a schedule!
Master massive game content with Prefabs!
PART 2 – To build great games, you need to know the structure!
A game scenario proposal for Halo.
Improving the toolset for Prey 2.
Improving Epic’s Unreal Editor.
Becoming more than an Unreal-inspired toolset.