Great game designers use similar concepts when creating game worlds. If you’re in the industry, you know what works and what doesn’t. Some of them you knew naturally, some others only through trial-and-error.
Each person has their own personal checklist for these. On top of that, each company or team brings another layer of labels to keep track of these. Providing a common language for these ideas can help you share ideas, suggestions, and feedback with others quickly.
Presented here are all of those that’ll make your levels and gameplay great! It’s a constantly evolving collection, so check back once in awhile.
I presented an older version of this to the Six Days in Fallujah team a few years ago. That Powerpoint talk is included below. Be warned though… parts of it are out-of-date. Watching it will give you the general idea, however.[raw][/raw]
There’s plans to update this presentation with all the latest concepts (including open-world games) and substantially more visual aids.
- Page 2 — Overview (UPDATED)
- Page 3 — Conceptual Elements (UPDATED)
- Page 4 — Layout Elements
- Page 5 — Missing Elements
- Page 6 — Level Rhythm
- Page 7 — Game Zones
- Page 8 — Combat Zones