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More public details are on Wikipedia.

Developer
Surreal Software
Time on project

  • July 2002 – March 2004

Roles

  • SENIOR DESIGNER
  • Level Designer
  • Lighting Artist
  • Scripter

Responsibilities

Designed bloodcurdling gameplay, horrific encounters, and formidable puzzles. Designed, modeled, and maintain inspiring and memorable levels. Scripted AI, missions, and interactive events. Responsible for environment lighting and gameplay mood.

Reviews

Articles

 

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